P.s.I won't be making a guide as of yet because it is unfinished. Also a tip, if you can't see gates in a place that is supposed to have them, toggle the automation overlay off and on again.Īs a little introduction to computing, switch the maching off and put another value in the immediate,then start it again I will add SUB, NOT (with 1's and 2's complements, bitwise XOR and comparator, bitwise AND, bitwise OR, SHL,SHR,ROL,ROR and a program counter, oh and some ROM.Īnyway have fun, hope you like it. Also you can do the trick with waiting the system to trigger and then see it step by step by building automation cable on top of already existing one.
#Factorio sr latch free
The rest of the system is totally bug free and independent of automation of game time, so it will NEVER miss an automation step. It has it's own clocking mechanism that demonstrates perfectly why i avoid buffer and filter gates (the display is prone to problems and faulty latching if you have the clock off-screen). It works asynchronously to the cpu and that's because doors have an animation speed and the CPU will do all the things i said, almost 3 times faster that that (powered airlocks mind you). The BCD decoder has latches that will latch onto the data bus and periodically poll it's value. Then it will enable writing to memory and will store it in whichever is the selected cell. Will load A and enable the output of ADD, thus assuming it's value It will perform ldA but on an empty Bus, thus will clear itself. It will do those things:Įnable ouput from immediate and ldB (load to register B) At the fastest speed, the automation speed is far faster than my game fps.Īnyway, what i have set up as a demo, is a simple program. Before you press it, i suggest you leave the game at slow speed, because even so it will be too fast for what you'd normally expect from an automation circuit. There is an assembly with an "IMMEDIATE", a "CTRL" a "CLK" and a power button with a switch. How do you turn it on? Go on the top left of the map. If you go to the power overlay, everything is tagged with heavy watt-wire and a weird character set.
As of yet, it can read/write from memory to registers, load registers, load from immediate and it also has a 2-digit BCD display